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Topic: The Utopia of Interactivity in Contemporary Urban Culture
Among many tendencies we could track in contemporary art and design a tendency towards the growth of interactivity is one of the most striking, it is the one that shapes not only small gadgets but also great visions of future landscape of megacities. In this lecture, we will 1) observe the concept of interactivity in relation to the aesthetic turn which took place in the 1960s; 2) analyze the role of interactivity in the new media; 3) reflect upon interactive pieces of art or design and the new role of a spectator/user it suggests; 4) talk about the "limited" interactivity of earlier times and the "unlimited" interactivity provided by Artificial Intelligence and Internet of things today; 5) make some foresight assumptions about the impact further growth of interactivity in daily life and culture might have on the city life.
Topic: Modern City: Reality, Representation and Framing
There are cities (like Moscow, Paris or Rio de Janeiro) and then there is their symbolic representation in maps, layouts, in movies and photos. There are different "registers" of "reality" and different ways of interacting with urban space. The borders of the "frames" can be overcome: for example, one can wander around the German city, using the map of London. One can “reformat” “frames”: impose virtual space on a physical territory (like catching Pokémon in the middle of the city square), one can introduce actors who play the role of stereotypical citizens into the urban space, thus adopting a routine of everyday life and turning it into a work of art. One can "transfer" physical territory to the virtual space (e.g. an exact copy of the territory of Denmark in the game "Minecraft"). We will talk about this and many other things in our lecture.
Thus, in the lecture “The Modern City: Reality, Representation and Framing” we will
1) get acquainted with the theory of the map and territory,
2) find out the importance of the theory of frames in contemporary urbanism,
3) examine specific cases, among which are the practices of situational artists of the 1960s, the “social sculptures” of Pavel Althamer (one of the founding fathers of urban nonspectacular art), the social projects of Igor Zacharow-Ross and more.